Email 2012925 2:05

Learning a bit, arguing a bit, resting a bit: 125 XP (all) During your travels in the city of Polrain, you notice a large number of dwarves, in addition to all the humans. (Basically 90+% humans, and the rest dwarves.) Everyone will be back at full HP and full Con by the next session. I doubt there will be a major fight, unless Cassius decides to take on the Thieves Guild of Polrain. (If there is such a thing.) At the Magicians' Guild, after some examination of the eggs, they offer to pay 150gp for all three eggs. They thank you for trying to keep them "alive". Hendrick, Cassius and Miasma will have to decide if that's enough. It's a "now or never" offer. (There is also a couple of comments about the fact that Hendrick should not call himself a magician - he is but a stripling  who doesn't know anything.) Cassius and Hendrick estimate that the studded leather armor should be worth between 175 to 200gps each. When Ilmer goes and tries to sell them, he is offered 150gps for the both of them. (That's his best offer.) Ilmer decides(????) to not sell. Trajan and Duncan find a few offers: 1) Board at stables, not private, for 2gp a night, including breakfast at the nearby inn for 7 people, and feed for the animals. Major disadvantage is that  people will be coming in and out of the stables (as it is the primary stables for the inn) all the time. There is no way to secure your stuff, so someone  would have to stay with the stuff at all times, or leave it unaccompanied. 2) an empty lot, for 1gp a night, if you clean up after your animals. No one uses the lot, but it is on a relatively busy street. You can set up the tent and park the wagon there. No way to secure your stuff. 3) An empty warehouse. 100gps up front, to be returned if the warehouse is clean and empty when you leave. 4gps a day, collected at the end of each week, or when you empty the building. Weekly rate is 20gps, payable in advance of  each week. Lockable with a sturdy lock (found elsewhere). Small pen on the  side for animals. Two entrances/exits to the building - one large one, through which the wagon can easily fit, and one normal sized door to the animal pen.  (The pen is surrounded by a sturdy fence that anyone could easily climb.)  [You arrive on Friday - Weeks go from Sunday to Saturday here, but the owner  of the warehouse says if you pay for a week in advance, he'll give you Friday night for free.] 3) is essentially the going rate for warehouses. Many goods going to and coming from the dwarves are temporarily stored in Polrain, which is one reason for it's wealth. Ok. More later. Sleep now.